Gms2

Warhol
Gain:
Mega Strength 2 (lift 10 tons, 10 succ to STR and Brawl DMG)
Mega Stamina 2 (
1 health, +2 armor, +2 STA dice)
Regeneration Enhancement (Heal 1 non-agg /Q spent)
Quantum 2
Quantum Pool 24
Body Modification +3 Health levels
[All Tainted for 1/2 cost, appearance and below]
Berserker rage attacking anyone in sight, ignoring Warhols
*Spend 2Q per MegaSTR attack
*At 0 Quantum Pool, automatically:
Convert Lethal health levels to Quantum: 2pts/level
*
Airborn, Proximity contagious**

Hulk
Gain:
Mega Strength 3 (lift 10 tons, 15 succ to STR and Brawl DMG)
Quantum Jump Enhancement (Jump 2km /athletics succ)
Mega Stamina 3 (
1 health, +3 armor, +3 STA dice, heal 5x faster)
Regeneration Enhancement (Heal 1 non-agg /Q spent)
Dormancy 1
Hypermovement 1 (Run DEX x9 +20m per turn, 500km/hr)
Body Modification +3 Health levels
Quantum 3
Quantum Pool 26
[All Tainted for 1/2 cost, appearance and below]
Paranoia, Sadism, Anger Control problems (1Will to resist for scene, +1Will each time attacked/insulted/etc)
*Spend 2Q per MegaSTR attack
*At 0 Quantum Pool, automatically: Dormancy
*Sustaining 1 DMG or large pain causes power-up
*
Blood/fluids contagious**

NE-Tyrant, T-103 (“T”)
Gain:
Mega Strength 1 (lift 1 ton, 5 succ to STR and Brawl DMG)
Mega Stamina 3 (
1 health, 3 armor, +3 STA dice, heal 5x faster)
Regeneration Enhancement (Heal 1 non-agg /Q spent)
Quantum 3
Quantum Pool 26
Claws 3 (
3 Lethal to Brawl, Range 30m)
Body Modification +3 Health levels
[All Tainted for 1/2 cost, appearance and below]
Paranoia, Sadism, Anger Control problems (1Will to resist for scene, +1Will each time attacked/insulted/etc)
*
Non-contagious**
Variant: “T-JCCC203”, slow-acting virus which boosts and heals body, full T infection takes days to weeks

Aeon
Gain:
Ability to develop new powers and use Quantum Energy
Must encounter power, resist power, or practice for a prolonged period of time
10% chance of aquiring power during first encounter with a power
10% chance of aquiring resistance power during first encounter with a power
10% chance of aquiring Mega-attribute due to repetition of need (while resting)
5% chance of aquiring other power due to repetition of need
stop gaining free powers after 30 nova points spent (p120)
Quantum 1
Non-contagious

Tyrant-virus, Phase 1 (“Zombie”, “Walker”, “Shambler”)
Gain:
If alive, die then revive
Quantum 2
Quantum Pool 24
Healing 2 (Self only, Automatic: Heal 1 non-agg /Q spent)
INT dice pools -3
Body Modification +2 Health levels
Try to eat people (1 Will to resist for scene)
*
Blood/fluids contagious**

Tyrant-virus, Phase 2 (“V-ACT” or “Crimson Head”)
Gain:
If unconscious and medically treated while infected (still die)
Quantum 3
Quantum Pool 26
INT dice pools -1
MEGA-DEX 1
MEGA-STA 1 (Regeneration)
Body Modification +2 Health levels
Try to eat people (1 Will to resist for scene)
*
Blood/fluids contagious**

Gene (“G”) parasite
Gain:
Mega Strength 1 (lift 1 ton, 5 succ to STR and Brawl DMG)
Mega Stamina 3 (
1 health, 3 armor, +3 STA dice, heal 5x faster)
Regeneration Enhancement (Heal 1 non-agg /Q spent)
Quantum 3
Quantum Pool 26
Claws 2 (
2 Lethal to Brawl)
Body Modification +2 Health levels
[All Tainted for 1/2 cost, appearance and below]
Paranoia, Sadism, Anger Control problems (1Will to resist for scene, +1Will each time attacked/insulted/etc)
Constant, ongoing mutation; frequently in response to damage. Extra, oversized eyes and limbs common
*
Parasite contagious through implantation or ingestion**

“T-Cameron”
Gain:
Mega Strength 1 (lift 1 ton, 5 succ to STR and Brawl DMG)
Mega Stamina 3 (
1 health, 3 armor, +3 STA dice, heal 5x faster)
Regeneration Enhancement (Heal 1 non-agg /Q spent)
Quantum 3
Quantum Pool 26
Domination 3
Homonculous 3
Claws 2 (
2 Lethal to Brawl)
Body Modification +2 Health levels
[All Tainted for 1/2 cost, appearance and below]
Paranoia, Sadism, Anger Control problems (1Will to resist for scene, +1Will each time attacked/insulted/etc)
Constant, ongoing mutation; frequently in response to damage. Extra, oversized eyes and limbs common
Cameron is in control of anyone infected creating “clones” of her mind in each
*
Blood/fluids contagious**

FEV (“Forced Evolution Virus”)
Gain:
Mega Strength 1 (lift 1 ton, 5 succ to STR and Brawl DMG)
Quantum 2
Quantum Pool 24
MEGA-STR 1
MEGA-STA 1
INT dice pools -3
Sizemorph 1 (
2 STR, 1 STA, +1 Health)
Claws 1 (
1 Lethal to Brawl)
Body Modification +2 Health levels
[All Tainted for 1/2 cost, appearance and below]
Paranoia, Sadism, Anger Control problems (1Will to resist for scene, +1Will each time attacked/insulted/etc)
*
Non-contagious**

FEV Master (“Forced Evolution Virus”)
Gain:
Mega Strength 1 (lift 1 ton, 5 succ to STR and Brawl DMG)
Quantum 2
Quantum Pool 24
MEGA-STR 1
MEGA-STA 1
Sizemorph 1 (
2 STR, 1 STA, +1 Health)
Claws 1 (
1 Lethal to Brawl)
Body Modification +2 Health levels
[All Tainted for 1/2 cost, appearance and below]
Paranoia, Sadism, Anger Control problems (1Will to resist for scene, +1Will each time attacked/insulted/etc)
*
Non-contagious**

FEV Behemoth (“Forced Evolution Virus”)
Gain:
Mega Strength 1 (lift 1 ton, 5 succ to STR and Brawl DMG)
Quantum 3
Quantum Pool 26
MEGA-STR 1
MEGA-STA 1
Sizemorph 3 (
6 STR, 3 STA, +3 Health)
Claws 1 (
1 Lethal to Brawl)
INT dice pools -1
Body Modification +2 Health levels
[All Tainted for 1/2 cost, appearance and below]
Paranoia, Sadism, Anger Control problems (1Will to resist for scene, +1Will each time attacked/insulted/etc)
*
Non-contagious**

TG virus
Mega Strength 1 (lift 1 ton, +5 succ to STR and Brawl DMG)
Mega Stamina 1
Regeneration Enhancement (Heal 1 non-agg /Q spent)
Quantum 2
Quantum Pool 24
Body Modification +2 Health levels
Invulnerability 2 (Electricity)
Quantum Blast 2 (Electricity)
Force Field 2
Constant threat of mutation in response to damage. Roll 1 AGGR DMG per such mutation
*
Non-contagious**

Human Vampiric Virus (HVV) (“Reaper”, “Vampire”, “Hood”)
Mega Strength 1 (lift 1 ton, +5 succ to STR and Brawl DMG)
Mega Stamina 1 Regeneration Enhancement (Heal 1 non-agg /Q spent)
Mega Dexterity 1
Quantum 2
Quantum Pool 24
Body Modification +2 Health levels
Dormant (-5 all dice pools) during daylight hours
Highly vulnerable (-5 resistance) to mental attacks
Eat people/blood for sustenance (1 Will to resist for scene)
*
Non-contagious, hereditary**

RAE virus (“RAE-V”, “Ravies”, “Reaver”, “Rage Virus”)
Hyper-active, Turrette’s Syndrome Ticks, Sadism, Rage problems (1Will to resist for scene, +1Will each time attacked/insulted/etc)
*
Highly blood/fluids contagious**

Gms2

Zombie Apocalypse 1 Jp12x